Janna Ullrich. Her work aims to make complex political topics accessible to a wide audience. She completed a Master’s Degree in Design at the Sandberg Institute in 2015 developing a board game about the European surveillance- and asylum policy.
The game confronts the players with fatal consequences of voluntary and
involuntary sharing of their data. In ‘No Man’s Land’ the player realizes that the current struggle of the refugee will soon be his own struggle, the struggle of the ‘algorithmic citizen’. Data controls the access to –or denial of– human rights.
Some members of the PI.lab will help evaluate the game and join a brainstorm about additional scenarios of data abuse as well as data protection and how they could be translated into the game.
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